Use of Subdivision Surfaces in Cloth Simulation
نویسندگان
چکیده
Due to complex physics dictating the motion of cloth materials, cloth simulation in computer graphics is computationally intensive and particularly slow. To make matters worse, cloth is a continuous material that requires being modeled with a large number of polygons in order to avoid coarse edges and swells. This project aimed to study the modeling of a continuous surface using subdivision and to simulate the physics that dictate the motion of a cloth-like material. The final product includes a framework for analyzing granularity of subdivision necessary for nice looking cloth draping over a static object, and shows many cloth-like characteristics. These characteristics include edge ripple due to stretch, simple physics like air resistance to motion, and buckle toward the object over which it is being draped.
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